Design and Wonder in the Everyday

Shades of Red

Thursday, July 16th, 2009

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Thanks to NPR for this review of the video game, “The Path,” which is in a league of its own. While the graphics and sound appear spectacular, its the game’s concept that stands out. In it, you play one of six versions of Red Riding Hood who are instructed to “stay on the path” on the way to grandmother’s house. If you do as told, however, you fail. It’s obvious that the experience of the game is to stray from the path and into the mysterious forest. Each version of Red is of a different age from the others and each encounters their own “wolf.”

Game designer Michael Samyn said it best: “What’s frightening about it is the confrontation with your own interpretation of things, and probably realizing that they’re your own.”

Listen to the story and be sure to click on the video links. From what is said, the game appears revolutionary, perhaps starting a new game genre. “Coming of Age Simulation” maybe?